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TR{{Simulation}}
TR{{Cloth}}
TR{{Collider}}
TR{{Pin}}
TR{{Timestep}}
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TR{{Rate}}
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TR{{Animate Scenes}}
TR{{Off}}
TR{{One Way}}
TR{{One Way Reversed}}
TR{{Repeat Forth and Back}}
TR{{Repeat Back and Forth}}
TR{{Loop Around}}
TR{{Loop Around Reversed}}
TR{{Gravity}}
TR{{Wind X}}
TR{{Wind Y}}
TR{{Wind Z}}
TR{{Drag}}
TR{{Viscosity}}
TR{{Update Textures}}
TR{{Outline Pins}}
TR{{Record}}
TR{{Multi-threaded}}
TR{{Draw with OpenGL API}}
TR{{Draw Vertices}}
TR{{Help Box}}
TR{{Adaptive Remeshing}}
TR{{Off}}
TR{{Coarsen Only}}
TR{{Refine}} 1
TR{{Refine}} 2
TR{{Refine}} 3
TR{{Refine}} 4
TR{{Refine}} 5
TR{{Refine}} 6
TR{{Refine}} 7
TR{{Refine}} 8
TR{{Preset}}
TR{{Density}}
TR{{Thickness}}
TR{{Friction}}
TR{{Stretch}}
TR{{Bend}}
TR{{Damper}}
TR{{Cloth Scale}}
TR{{String Scale}}
TR{{Drag}}
TR{{Self-collide}}
TR{{Preserve Shape}}
TR{{Cross Springs}}
TR{{Thickness}}
TR{{Friction}}
TR{{Selected}}
TR{{Padding}}
TR{{Shared}}
TR{{Acceleration}}
TR{{Damper}}